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	<title>Phantascene &#187; writing</title>
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	<link>http://notebooks.phantascene.com</link>
	<description>Phantasm: a trick of the mind - Scene: a setting in a story</description>
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		<title>How to make a script for 3D animation</title>
		<link>http://notebooks.phantascene.com/2011/12/how-to-make-a-script-for-3d-animation/</link>
		<comments>http://notebooks.phantascene.com/2011/12/how-to-make-a-script-for-3d-animation/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 04:33:52 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<category><![CDATA[screenplay]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://notebooks.phantascene.com/?p=261</guid>
		<description><![CDATA[<p>I am working on a test film for creating a 3D animation movie in preparation for working on my Mars Station One film. This is a short silent movie that I will create to test out and learn animation and building items in Blender for use in Daz Studio.</p> <p>This brief tutorial is about the [...]]]></description>
			<content:encoded><![CDATA[<p>I am working on a test film for creating a 3D animation movie in preparation for working on my Mars Station One film. This is a short silent movie that I will create to test out and learn animation and building items in Blender for use in Daz Studio.</p>
<p>This brief tutorial is about the scrip I am writing for use with this little movie.</p>
<p>I adore Open Source programs, and as a writer one of my favorites is Open office. I&#8217;m using Open Office to make my script, but you can use any program you prefer to create it.</p>
<p>The first thing you need to understand is how a script looks. Each script has different elements that help the people involved in the production to know what they need to do. There are actually several different items that are needed for the final production to start, but as far as I know, it all starts with a basic script and everything else (story boards, SFX instructions, etc) is built out from the script.</p>
<p>So, what does a script look like?</p>
<p>This is an example from Wikipedia of what a basic script looks like:</p>
<p><a href="http://notebooks.phantascene.com/wp-content/uploads/2011/12/463px-Screenplay_example.svg_.png"><img class="aligncenter size-full wp-image-262" title="463px-Screenplay_example.svg" src="http://notebooks.phantascene.com/wp-content/uploads/2011/12/463px-Screenplay_example.svg_.png" alt="Screenplay from Wikipedia" width="463" height="599" /></a></p>
<p>There are some elements that may need explained for those who do not know a little about scripts.</p>
<p>The names of characters are centered on the page and written in full caps. JOHN, MARY, MIKE, and so forth. What that character will be saying is indented under the character&#8217;s name. If the character&#8217;s talking is modified in any way it will be under the name in parenthesis and italicized. IE:</p>
<blockquote>
<p style="text-align: center;">MARY<br />
<em>(whispering)</em><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Did you see that?</p>
</blockquote>
<p>(O.S.) identifies the dialogue as being spoken Off Screen.</p>
<p>Anything that explains what the characters are doing, aside from what they say, is in normal left justified text on the page. In this decription area the first instance of names of characters are wrote in all caps, and any sound or special effects are written in all caps &#8211; such as CREAKS or KNOCK.</p>
<p>The right justified comments &#8220;CUT TO:&#8221; and &#8220;BACK TO:&#8221; are camera directions to show that the view is shifting from one location to another and back again.</p>
<p>Scene information is in all capitols starting with if it is inside (INT.) or outside (EXT.) and the location.</p>
<p>&nbsp;</p>
<p>For my script I have streamlined it to let me easily sort out what I need to know about each scene:</p>
<p>&nbsp;</p>
<blockquote><p>PART ONE</p>
<p>SCENE 1: EXT &#8211; TAVERN                                                                                                                     NIGHT</p>
<p>Door opens and MARCUS, a swordsman, enters the crowded tavern, scans the room. Marcus moves to bar, sits and orders an ale.</p>
<p>As Marcus is drinking his ale he is approached by CORA, a barmaid, who drapes herself along his shoulder in a friendly manner.</p>
<p>Zoom in on Marcus&#8217;s money bag being stolen by Cora, who then walks away.</p>
<p>Marcus keeps drinking &#8211; follow Cora out back door.</p></blockquote>
<p>And so forth for each scene, then for the next part and the scenes in it.</p>
<p>This tells me what scene it is, where it takes place, what time of day it is set to happen, and what happens. Note that the first instance of each character&#8217;s name is in all caps. This helps to locate the names of each individual character and identify who is used in the scene. I am going to try to tell my story without any dialogue, however, if I decide to add in dialogue I would indent the name and the dialogue and any other needed information.</p>
<p>When you are ready to create your 3D film, you can use each scene in your script to keep you focused and help you identify what you need to show in the scene to bring your story to life.</p>
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		<item>
		<title>New secondary office for me to write from</title>
		<link>http://notebooks.phantascene.com/2011/08/new-secondary-office-for-me-to-write-from/</link>
		<comments>http://notebooks.phantascene.com/2011/08/new-secondary-office-for-me-to-write-from/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 23:53:20 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[My Life]]></category>
		<category><![CDATA[Alaska]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://notebooks.phantascene.com/?p=128</guid>
		<description><![CDATA[<p>I now have a new location from which I can do my work when I am out and about. American Legion post 35, out on the Parks Highway north of Wasilla, now has WiFi for members to access. This means I can now stop in at the Post and get work done when I am [...]]]></description>
			<content:encoded><![CDATA[<p>I now have a new location from which I can do my work when I am out and about. American Legion post 35, out on the Parks Highway north of Wasilla, now has WiFi for members to access. This means I can now stop in at the Post and get work done when I am out on my ATV or need to drive into town or something. This should make me a bit more productive, I hope. If nothing else, then it will give me a very nice place to stop in at and get a drink that I can take out to the pavillion and relax to work as I look out over the lake.</p>
<p>Good company, nice relaxed comfortable atmosphere, and WiFi. Everything I need for getting work done.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Noob mistake in writing</title>
		<link>http://notebooks.phantascene.com/2010/04/noob-mistake-in-writing/</link>
		<comments>http://notebooks.phantascene.com/2010/04/noob-mistake-in-writing/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 11:54:19 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Admin Notes]]></category>
		<category><![CDATA[SNAFU]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://notebooks.phantascene.com/?p=55</guid>
		<description><![CDATA[<p>Okay, I just made a newbie mistake in writing something, and all I can say is it is because it is almost five in the morning and I have been up all night.</p> <p>So, what did I do? In writing first person narrative I was so fussy in making sure I stayed in first person [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, I just made a newbie mistake in writing something, and all I can say is it is because it is almost five in the morning and I have been up all night.</p>
<p>So, what did I do? In writing first person narrative I was so fussy in making sure I stayed in first person (which I HATE to write) that I missed a small action that was GLARING as soon as I hit send and could no longer fix it.</p>
<p>The problem&#8230; well&#8230; I was adding to a write along story over at Writing.com and added a sequence where a character is reacting to another one and I typed&#8230;</p>
<p>(drumroll please)</p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;<br />
&#8220;I know it sounds dumb, Jake,&#8221; Max&#8217;s eyes roll toward the ceiling, &#8220;but you&#8217;re two inches tall. How do you explain it?&#8221;<br />
&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.</p>
<p>Yes, that character&#8217;s eyes just popped out of his head and rolled through the air toward the ceiling. Or at least that is how it reads. ::pounding head on desk:: Why, oh why, do I only see things like that when I can no longer fix the error of my tiredness?</p>
<p>I think I best go sleep now. You can <a href="http://www.writing.com/main/interact/item_id/1469588-Shrunk-into-his-hands/map/1212111">read the whole scene</a> I wrote, or better yet, read and add to the entire interactive <a href="http://www.writing.com/main/interact/item_id/1469588-Shrunk-into-his-hands/">story at Writing.com</a> yourself.</p>
]]></content:encoded>
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		<item>
		<title>How long should an online article be?</title>
		<link>http://notebooks.phantascene.com/2010/03/how-long-should-an-online-article-be/</link>
		<comments>http://notebooks.phantascene.com/2010/03/how-long-should-an-online-article-be/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 16:30:19 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Writing Tips]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://notebooks.phantascene.com/?p=42</guid>
		<description><![CDATA[<p>We live in a age where everyone wants instant gratification. If you can not provide a reason to read on in the first few paragraphs, then chances are your reader will loose interest and move on to something that is more interesting to them.</p> <p>The Internet is a huge place, with uncounted writing opportunities, so [...]]]></description>
			<content:encoded><![CDATA[<p>We live in a age where everyone wants instant gratification. If you can not provide a reason to read on in the first few paragraphs, then chances are your reader will loose interest and move on to something that is more interesting to them.</p>
<p>The Internet is a huge place, with uncounted writing opportunities, so it is only natural to wonder just what the ideal length of an online article is. As a general rule online articles should be kept to an average length of 300 to 500 words, with some leeway for shorter or longer works depending on the topic.</p>
<p>Why 300 to 500 words? Quite simply because it is long enough to actually say something about the subject you are writing about, and brief enough that your reader can read it in just a few minutes. This is by no means a hard and fast rule, since <a href="http://www.sitepoint.com/forums/showthread.php?s=63f25bbeb6fc390cc8cc49fdf02193ab&amp;t=498574">online discussions</a> have proven that even those who are writing articles for websites have a difference of opinion on how long an article should be. 250 to 11,000 words, less, more&#8230; It all focuses around one general rule. Write how much you need to write to inform the reader, no more.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Don&#8217;t Stereotype Your Characters</title>
		<link>http://notebooks.phantascene.com/2010/02/dont-stereotype-your-characters/</link>
		<comments>http://notebooks.phantascene.com/2010/02/dont-stereotype-your-characters/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:27:56 +0000</pubDate>
		<dc:creator>Sandra</dc:creator>
				<category><![CDATA[Writing Tips]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://notebooks.phantascene.com/?p=39</guid>
		<description><![CDATA[<p>When you are writing a story, you want to create unique characters for it, not cookie cutter stereotyped characters.</p> <p>Don&#8217;t create a dark shadowy figure that lurks in the shadows of an alley. Create a real character that watches your hero from the gloomy depths of the alleyway.</p> <p>Rather than a busty blond or nondescript [...]]]></description>
			<content:encoded><![CDATA[<p>When you are writing a story, you want to create unique characters for it, not cookie cutter stereotyped characters.</p>
<p>Don&#8217;t create a dark shadowy figure that lurks in the shadows of an alley. Create a real character that watches your hero from the gloomy depths of the alleyway.</p>
<p>Rather than a busty blond or nondescript brunette taking your hero&#8217;s order in the cafe, maybe their order is taken by a young man that has traces of grease under his fingernails from his second job as a mechanic.</p>
<p>A danger zone is in too much detail, however, which can be just as bad as a character that is too classic a stereotype. Yes it might be stereotyping to have a meek bespeckled librarian, but just as dangerous is to toss out all of the traits of your stereotypical librarian. There should be aspects of the character that, while not what one might expect from the role, are also universally expected.</p>
<p>For example, a librarian might be different in their body builder physique, but they likely still love books or they would not have become a librarian.</p>
<p>A good exercise is to take a sheet of paper and write the kind of character you are creating at the top. Then draw a line down the middle. On the left write everything you think of when you think of that particular type of person, including and especially stereotypes for them. Then on the right side of the paper write all of the things you need for the character in your story. From these two lists you can create a character that has the traits of both what you need and what you expect, and from that you can create a non-stereotypical character or your story.</p>
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